Kknd full version download
Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
Game review Downloads Screenshots Overall rating: 6. Halo: Combat Evolved The year is , and humanity struggles to survive. A terrifying race, calling themselves the Covenant, has swept out of the stars and threatens to purge humanity from the galaxy.
GameFabrique This is a huge plus, as it allows for less micromanagement of your forces, which equates to more time for you to be out hunting down the enemy or looking after your oil trucks.
Also, it means that while you're out fighting, if some of the bad dudes backdoor your base, you're much more likely to have a fresh squad standing around waiting for somebody to shoot at. You'll go out, perform famously, then be left with a seemingly empty map and no end to the mission.
The problem, of course, is that somewhere out in the wastelands there is one last enemy who just happens to be napping under a tree -- where he stays until you stumble across him and kill him 20 minutes after every other battle has been won.
The only game to have solved this problem thus far is Lords of the Realm II with its "mop-up" feature that allows for a quick resolution once the main fight has been decided. I wish more real-time games allowed for such an option. Have you ever played a game against somebody who's lots better than you are, and therefore goes easy on you and lets you win a few before mopping up the floor with you?
If so, then you'll know how it feels to play KKND -- the first several missions are cakewalks, as the computer sends wave after hapless wave of cannon fodder into the teeth of your defenses and lets you happily mow them down and feel unnecessarily proud of yourself. But then it wises up. In mission five, the computer suddenly descends on you with a half-dozen unit types you've never encountered before and basically wipes you off the map.
And it only gets tougher from there. I'm not sure what the AI programmers were thinking, because there is really no learning curve here, just missions a six-year-old could win or missions that will have you swearing at the computer for being unfair -- nothing in between. Problems here. Big time. Once and if you do get connected with someone, don't expect your troops who are sauntering across the map to remain in the same space-time continuum as the rest of the game -- it is not uncommon for a whole phalanx of foot soldiers to go AWOL, only to pop up a second later halfway across the map from where they just were.
These bunkers are from before the nuclear war, and they may contain anything from extra resource points to a big bad robot. And since these robots are from before the war, they are the toughest things around. The game also offers a very useful "unit queue" option that lets you queue up to nine units for each production facility - the first RTS to offer this function. While it is not all that different from Westwood's blockbuster, the fantastic humor and good unit balance makes the game much more deserving of attention than its sales figures would suggest.
KKND's futuristic setting adds a new twist to the real time combat simulator, with bizarrely strange units including mutated scorpions and monster trucks, as well as the humorously dark segments in between the missions. As players advance, the game becomes increasing challenging with each new level. New units and structures are introduced to both side's arsenal of destruction. KKND also features an additional ten multi-player levels so players can share the feel good intentions of the setting.
The game controls are very simple and any armchair general should be able to jump in and start giving orders. Commands can be given, by a simple click and point, to units individually or the forces can be grouped together to overwhelm enemy positions. Players are advised to watch the indicator bars on units and buildings for damage levels as well as the status of the unit's fighting abilities.
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